Tuesday 30 July 2013

RADIO MAST 05

Damn, I nearly forgot to post about this here!
I'll keep it brief as I've already got it in game and dancing as you can see in the other post, so here it is:





RADIO MAST 05 INGAME
Well, in-between doing other jobs and real world (!) things, I finally got this Radio Mast 05 into the game and working. 
I placed 4 in a row here and set up a little skirmish between two opposing forces to get some action out of it. It's really satisfying to see all the little iddy biddy tiny AI peeps utilising the structures I've made- it never gets old! One dude got shot from the top of the Radio Mast and fell rag doll style down the side, bless him...


Also, I'd like to mention and thank both Mikero and [EvG] Kiory for their massive help with this one, and many others in the ARMA community- I had a few problems with this in regards things like collisions (Don't ask...) and even basic things like getting a bloody ALPHA channel to work (Don't ask...)!
I should mention, the only retouching is the very top of the lightning bolt as I missed the strike with ARMA3's Splendid Cam, and there's a slight vignette around the outside to focus the attention, that's all though- it's basically all in game goodness.

Friday 12 July 2013

RADIO MAST 01

I'm planning to do a few of these kind of radio masts/antenna, as they're quite quick to do and will lend a lot of atmosphere to a scene, especially at night, when their silhouettes break up the skyline and with little lights flashing on and off etc...
This one is a striaght forward tall thin mast, but some of the others will be more sinister in shape, taking cues from old Soviet forms and the Brain Scorcher.


I've tried to keep the metal structure rusty and worn, and also added a few metal "plates" and grills at various heights to break up the form and add variety.
For me, little touches like radio masts and old disused radars dotted around really put a location into the Stalker mindset.



Sunday 7 July 2013

BRICK WAREHOUSE 01

Hi all, here's the latest addition to my object/building library, a large generic Brick Warehouse that'll be used to populate the Zone with old derelict structures as it's been constructed in such a way as I will probably put together about 6-7 more buildings using this style.
It's a take on the plain brick buildings used across the STALKER games, and I wanted to elaborate a bit more on the theme, so have added little things like the brick edging and ledges to give it more colour and catch the light.
Anyway, here's some shots with the last one being an internal shot: