Sunday 18 November 2012

SENTRY HOUSE
This is a simple little Sentry House from times gone by in The Zone. 
This standard of decay and ruin is as nice as it'll get. All other structures/assets will be either as rusted as this or a lot, lot worse...
I have it on very good advice that it's best to make all doors and entryways slightly larger than normal, as this will facilitate the easy access and intrusion of AI for you single player mission makers out there...
Also, I've knocked a few of the floor tiles out, so you can see whatever ground is directly below you, and the weeds and foliage of The Zone will also be growing through these gaps, reclaiming everything.
Detailing like the missing tiles will come more into play when the structure has more then one floor (Think: walking inside a three storey building at night with no lights, then through the cracks in the floorboard you hear and see four Bandits slowly walking directly beneath you with their torch lights glaring...), because you can shoot through gaps in the flooring and also in some cases you'll be able to crawl under standing structures aswell...


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