Friday 26 March 2010

Building WIP

Just a very quick update on the first of the buildings to be more or less fleshed out. I'm keeping the geometry to sensible poly counts, as if this were for a BF or Crysis standard game, relying on texture work and multiple low poly props to enhance the detail. The added bonus of a set collection of props is that it can help achieve consistency and a feeling of continuity through out a level as similar looking objects can tie it all in visually. Also, as well as making the buildings and roads modular, I'm also creating the individual building parts modular, so as to make for easier chopping and changing between rooms, balconies, pillars etc... This takes a bit more time but is worth it for the level of control it gives over the look of the level.

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